Quick Start Guide
Setup at a Glance
Standard Mode
- 30 HP each (5d6)
- 7 Blood Stones each + 3 on the Altar = 17 total in play
- 2 Sword Tokens each — rest in the hoard pile, max 14 in play
- Jokers enter on the second shuffle
Knife Fight Mode
- 24 HP each (4d6)
- 6 Blood Stones each — Altar starts empty, 12 total in the system
- 1 Sword Token each — rest in the hoard pile, max 12 in play
- Jokers enter on the first shuffle
Each Round: The Room
- Deal 5 cards face up
- Roll initiative — tie goes to higher HP, losing HP gives +1 to your roll
- Winner takes first card, Loser takes 1 card, Winner takes second card
- 2 "Ghosts" remain on the table
- Pay Stones or Swords to bury Ghosts into the Looming Pile — or roll initiative and be forced to take them
Suits at a Glance
Heal face value. Used between rooms only. Ace = 15 HP.
Negate damage equal to face value. Break after use. Ace = 15-point blade.
Deal immediate damage equal to face value. J/Q/K/A are Elites and reward Swords.
Jokers
20 damage. Discard ALL Heart cards first, then Swords at 3 damage each. Overflow hits you.
20 damage. Discard ALL Blood Stones first, then Swords at 3 damage each. Overflow hits your opponent. No Hearts allowed mid-combat.
Resource Rules
- Hand limit: 5 item cards — Weapons and Healing only. Swords and Stones live in the Bounty Pile with no hand limit
- Blood Stones: 1 Stone = 1 HP healing, used between rooms only
- Sword Tokens vs regular monsters: 1 Sword = +1 damage mid-combat
- Sword Tokens vs Jokers: 1 Sword = +3 damage
- Claiming Stones: Take from Altar first, then steal from opponent if Altar is empty
- Sword Token cap: 12 in Knife Fight / 14 in Descent — maximum in circulation
- Swords earned: 1 per Elite or Sovereign defeated
- Blood Stone cap: 17 max in Standard / 12 max in Knife Fight — fixed
Elite & Sovereign Rewards
- Earn 1 Sword Token + 1 Blood Stone per kill
- Earn 1 Sword Token + 2 Blood Stones
Final Scoring
- Each HP remaining = 1 point
- Each Heart card in hand = face value
- Each Diamond card in hand = face value
- Each Sword Token = 2 points
- Each Blood Stone = 2 points
Highest Score Transcends
The Circle
The Three Player Archetypes
1. The Butcher
Spends Swords aggressively
Wins rooms
Arrives at the end... empty-handed
2. The Hoarder
Clutches Swords like relics
Barely survives
Explodes in scoring at the end
3. The Convert
Starts greedy
Gets scared...
Burns everything in their panic
Two Enter
The Circle Remembers Only One